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- Interactive help system as supported by !Help (0.29)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- By default, when Help is started, the interative help session is active, as
- shown by the interactive help window being open in the bottom left hand
- corner of the screen. To stop Help doing this, use *Set Help$Options ~I. If
- this is done, interactive help may be started by clicking on the help icon.
-
- Using interactive help requires no intervention on the user's part. The
- window can be resized as desired and the text will be reformatted to fit the
- new size.
-
- For an application to use interactive help, two WIMP messages are employed,
- one is used by Help to request the help text and the other is used by the
- application to return the text message.
-
- To request help, the Help application sends a message of the following form:
-
- block+16 &502 indicates request for help
- +20 mouse x co-ordinate
- +24 mouse y co-ordinate
- +28 mouse button state
- +32 window handle (-1 if not over a window)
- +36 icon handle (-1 if not over an icon)
-
- The more astute of you will have realised that locations 20 onwards are the
- results of using Wimp_GetPointerInfo!
-
- The WIMP system will pass this message automatically to the task in charge
- of the appropriate window/icon combination. If the application receiving the
- message wishes to produce some interactive help, it should respond with the
- following message structure:
-
- block+16 &503
- +20 help message, terminated by 0
-
- The help message may contain any legal printable characters. If the sequence
- |M is encountered, this will be treated as a line break and subsequent text
- will be printed on the next line in the window.
-
- The help application will issue message type &502 every 1/10th of a second
- to allow applications such as ArcEdit & ArcDraw to change the help text
- according to the current edit mode. To avoid flicker, the display will only
- be updated when the returned help string changes.
-
- With certain applications, such as the Filer, no interactive help is
- supplied and the Help application supplies some default messages in
- instances like this.
-
- What help should be provided?
- -----------------------------
-
- The help text may contain printing character codes (including top-bit-set
- ones) and also NewLine charactes. It is terminated by a zero character. The
- display will split displays at a word boundary (space character) and force a
- newline for NewLines. The text should consist of simple complete English
- sentences, each starting on a new line and ending with a full stop. The
- sentences should usually be simple imperatives or information:
- Click SELECT to set the alarm.
- The pointer is at pixel (47, 215) within the sprite.
- You are in Select mode.
- Click ADJUST to change to Path-edit mode.
- This is the icon for ArcEdit.
- In general menu entries need not be mentioned, except when specific menu
- entries interact with pointer operations. As a general rule present
- information of interest to the beginner near the top, and expert
- tips/information lower down.
-
- The terms Click, Drag, Choose, Type, Press and Release should be used
- consistently. (Click = Press and Release). The menu buttons (SELECT, MENU,
- ADJUST) are in capitals, as are key names (e.g. ESC, RETURN, SHIFT, CONTROL,
- A, B, F1, COPY). Miss out speedups and shortcuts, just provide enough help
- to help the beginner without drowning him/her in information.
-
- If you provide interactive help, do so thoroughly. Provide it on
- the icon bar, and on the work area of all your windows. If no actions
- are possible in a window, just
- This window shows ...
- is better than nothing.
- You should assume the following abilities of the user:
- He knows what the MENU key is, can navigate menu trees and choose entries
- He knows what the icon bar is
- He knows how to move/size/toggle/close windows, etc.
- He knows what "dragging an icon" means
- He knows what "filling in a field" (writable icon) means
-